AI Insights · Timothy · July 2022
Top 5 Slime Games Performance in Spain Q2 2022
Discover the performance trends of the top 5 slime games in Spain during Q2 2022, including downloads, revenue, and active users.
The second quarter of 2022 saw interesting trends in the performance of the top 5 slime games in Spain on a unified platform. Here’s a closer look at each app's weekly downloads, revenue, and active user statistics.
Super Slime Simulator: DIY Art from Dramaton experienced a varied performance. Weekly revenue peaked at approximately $48 in late April before fluctuating and ending the quarter at around $38. Weekly downloads showed notable peaks and troughs, starting at 5.1K, dipping to 2.9K in late May, and finishing strong at 4.5K. The app maintained a relatively stable number of weekly active users, beginning at 30.7K in late March and ending at 25.7K by the end of June.
Slime Simulator Time: 3D ASMR by Questzy did not generate any revenue during this period. However, the app saw a significant increase in weekly downloads, starting at 722 and peaking at 2.3K by the end of June. Weekly active users followed a similar pattern, starting at 4.4K and rising to 5.9K by the end of the quarter.
Slime ASMR Simulator DIY Slime from Jamcoco also did not report any revenue. Weekly downloads ranged from a low of 245 in mid-May to a high of 432 by the end of June. The app's weekly active users showed a slight increase over the quarter, starting at 419 and ending at 409.
Goo: ASMR Slime Simulator by EXOMIND had a steady revenue stream, peaking at $44 in mid-April and stabilizing around $25 towards the end of the quarter. Weekly downloads were inconsistent, with an early peak of 1.4K at the end of March and a significant drop to 80 by the end of June. Weekly active users decreased from 2.5K in late March to 392 by the end of June.
Makeup Slime Game! Relaxation by The Fat Unicorn did not generate any revenue. Weekly downloads were relatively low, starting at 155 and ending at 254 by the end of June. The app’s weekly active users saw a modest increase, starting at 262 and rising to 335 by the end of the quarter.
These insights are based on Sensor Tower's data, which provides a deeper understanding of app market trends. More detailed insights can be found on Sensor Tower’s platform.